Name: Jack Simon Garou Name: Corporate Takeover Breed: Homid Auspice: Philodox Tribe: Glass Walkers Camp: Corporate Wolves MERITS Local Ties (3): You have both influence over and contacts in local circles of some sort, whether a government system or a loose collection of like business. Your influence is far from total, and it may be threatened by changes in personnel of regulations. The more you use your ties, the weaker they grow unless you do something to bolster them. This Merit cannot purchise ties on a national or even statewide scale. -Corporate - You understand the dynamics of money in the city and have links with all the major players. In times of need, you can cause all sorts of financial mayhem, and you can raise considerable amounts of money (in the form of loans) in a very short period of time. You can also discover which companies Pentex owns or which ones the conglomerate plans to buy. Calm Heart (3): You are naturally calm and well composed, and you rarely fly off the handle. Raise the difficulty on all your frenzy rolls by 2, no matter how any incident is provoked. Animal Magnetism (1): You are especially attractive to others of your breed. You receive a -2 difficulty on seduction or animal attraction rolls (which may inspire some jealousy in others who view you as "competition"). Corporate CEO (5): Whether you literally are a corporation's chief executive officer or not, you have a particular influence and sway over a major corporation and its associated companies. Indeed, you may have owned this company before your Change, and retained your control afterwards. Through this corporation, you know much of what is going on in the corporate community and have the means to wage economic warfare. This Merit provides you with some informal contacts and resources. Fair Glabro (2): Your Glabro form can pass for Homid, albeit a large and bulky one. You lose no Social Attributes when in Glabro. Computer Aptitude (1): You have a natural affinity for computers; the difficulties of all rolls to repair, construct or operate them are reduced by 2. FLAWS Pierced Veil (3): Your Crinos form doesn't trigger the Delirium in mortals. This Flaw can be a dangerous one, as werewolf hunters find it easier to trace you and perhaps find your caern. Dark Secret (1): You have some sort of secret that, if uncovered, would be of immense embarrassment to you and would make you a pariah in the Garou community. It can be anything from having murdered an elder to having been seduced into an affair with a Black Spiral Dancer. While this secret is on your mind at all times, it will come up in stories only once in awhile, but when it does, watch out. -Oh God, affair with a BSD? YES. No Partial Transformation (1): You cannot take any mixed forms at all (such as Crinos paws while in Hispo) - only the full forms. Banned Transformation (2): Some event prevents you from changing, except back to your breed form. You must spend a Willpower point and make a Willpower roll to change forms successfully when the restricting circumstances occurs. -Jazz music soothes the savage beast :p GIFTS Budget Approval Process: As any underpaid and underprivileged office worker will tell you, getting any budget approved involves knowing whom to ask. Those types would find this Gift a blessing, as would many other types. This Gift lets you find the weak point of any social group, which person can be leaned on to get results. It is taught by either an ant or a bee spirit. Control Simple Machine: The Garou may speak to the primal urban spirits in the simplest mechanical devices (no electronics, et al), causing them to operate or shut down as he sees fit. Levers flip, pulleys roll, doors unbolt, etc. This Gift is taught by any technological spirit. Persuasion: This Gift allows a homid to become more persuasive when dealing with others; his statements and arguments are imbued with meaning or credibility. This Gift is taught by an Ancestor spirit. Phone Travel: The Garou can Step Sideways, into the phonenet and instantly step out again on the other end, one simple phone call away. He must first dial the number he wishes to travel to and someone must answer. The phone receiver must be physically be picked up - the Garou cannot travel if he gets an answering machine or voice mail. This Gift is taught by an Electricity Elemental. Resist Pain: Through force of will the Garou is able to turn the pain of his wounds into a rage-fueled advantage. The Garou is able to reverse his modifiers due to wounds; thus a -1 becomes a +1 and a -2 a +2. This advantage lasts for the rest of the Sequence. A Bear Spirit teaches this Gift. Skyscraper Vision: Whilst the urban jungle offers many new possibilities for the hunter, it also presents its share of difficulties. One of the most troublesome of these is the possibility of their prey slipping into a crowd and simply disappearing. With this Gift, the Glass Walker can see through the eyes of a glass spirit in a skyscraper window to pick out their prey from above. The City Father or a glass-spirit teaches this Gift. Steel Fur: Focusing in on their own being, the Glass Walker wraps his own spirit with those of steel, turning his fur into hardened metal. Metal or Earth elementals teach this Gift. Truth of Gaia: Philodox, as judges of the Garou, have the ability to sense whether others have spoken the truth or a falsehood. The Garou rolls his Gaia's Gift skill against the targets Deceit or Journalism skill (or his Mind stat). If successful the Garou knows whether or not the speaker lies. A Falcon-Gafling teaches this Gift. HISTORY - Born in London, England. Twenty-nine years old. - Orphaned at an exceptionally young age, was raised in an orphanage. - Adopted at 12 by rich parents. - At 18, broke away from his parents hold to begin his own company. - At 19, experienced a very late First Change. - Found by and joined the Glass Walkers (thanks to a Kin Fetch). Joined the Corporate Wolves camp because, in his eyes as well as theirs, money is where it's at and even the Wyrm suffers if hit in its wallets. - Has steadily built his corporation up until he's quite well off monetarily. He uses these assets to buy out or take over other corporations and businesses, usually ones that are funded by Pentex; he uses this to change how things work... root out the employees that need to be eliminated; permanent downsizing, if you will. FORMS Homid:6'2", 194lbs. Glabro: 6'6", 297lbs. Crinos: 9'6", 925lbs. Hispo: 5'5" at the shoulders, 212lbs. Lupus: 2'8" at the shoulders, 110lbs.