Basic Information

Let's start with the Basic Information window.

  • HP = your Hit Points, how much health you have until you die and make many loud cursing noises.
  • SP = your Skill Points, how much you can use your skills. When it runs out, you make with the running away from big monsters.
  • Base Level is where your main experience is. When you base level it allows you to use stat points and up your stats.
  • Job Level is where your skill experience is. When you job level it allows you to use your skill points and up your skills.
  • Weight is how much you are/can carry. If you are over 50% your HP/SP will not regenerate on its own and if you are 90% or over you can not use any attacks or skills.
  • Zeny is how much money you have.

 

  • Status is the button that you click on to go to your Stats window.
  • STR is your Strength. Strength increases maximum damage and is an essential stat for Swordsman, Thief, Merchant and Acolyte. In addition, strength increases maximum weight allowance for all classes.
  • AGI is your Agility. Agility affects the flee rate of all classes. Flee determines how often you dodge a monster. If more than one monster attacks you, your flee rate goes down considerably. However, agility is still a very powerful stat for certain classes to invest in. Agility is the prime stat for a Thief.
  • VIT is your Vitality. Vitality gives 1 bonus defense for each point put into it. In addition, vitality gives bonus HP as well. This is affected by your class (ex: Swordsman will get more HP per point of vitality than a Mage). Also, vitality increases HP recovery rate. Also, each point of vitality increases HP recovery through consumables by 1%(ex: 10 points of vitality equals 10% more recovery through consumables). Vitality is a prime stat for Swordsman, Merchant and Acolyte to invest in.
  • INT is your Intelligence. Intelligence is the prime stat of a Mage and Acolytes. It greatly increases their attack damage when casting spells. Intelligence also increases Magic Defense. Intelligence has also become more useful to Hunters. Some Hunter skills are affected by Intelligence.
  • DEX is your Dexterity. Dexterity affects how often you hit your mark. More importantly, dexterity affects minimum damage in all classes. Probably the most important aspect of dexterity pertains to Archers. It increases their minimum and maximum damage. Dexterity also affects the casting rate of Mages, Wizards, Acolytes and Priests. Also, it's usefulness to Blacksmiths is greater. Along with Luck, Dexterity affects how often Forging and other Blacksmith skills are successful. Dex is also important for the Priest spell Turn Undead.
  • LUK is your Luck. Luck increases CRITICAL rate to a certain extent. It has many uses including affecting Flee when being attacked by multiple monsters at once. Also, it's increased usefulness to Blacksmiths. Along with Dexterity, Luck affects how often Forging and other Blacksmith skills are successful.

     

     

  • Your skill tree is where all of the fun stuff of your class comes into play. You can only go up to job level fifty, so you need to think carefully about what skills you should up and what ones can wait.

  • If it is possible you should always up your Passive skills first. These are the skills that don't require you to do anything and generally benefit you greatly. In my case, these would be Double Attack and Increase Dodge.

  • Anything else is an active skill... meaning it requires you to get it to start it. In this picture, those active skills are Steal and Hide.

 

  • The next important thing is Hot Keys

  • Hot Keys are acquired by pressing the F12 button; a small row of windows will open up. In these you can drag and drop certain items/skills to use. The numbers for the hot keys are from F1-F9.

  • You can press F12 three times, each will bring up an individual bar in case you run out of room or want more than one for several purposes (i.e. Dead Branching, MVPing, etc)

  • In this case I have my most used skills along with my healing potions. Get used to mashing those buttons a lot.

 

  • The next thing you'll use the most is your chat window. This allows you to converse with other players in the game and it allows you to see important messages such as what items you've picked up, GM messages, when your weight is 50% or more or when you've had something affect you (either good or bad).

  • The text box in the left is for when you wish to use private messages. You type the user's name in there and then speak as normal in the text box. No one but the person you're messaging will see it. You also can't use GM commands in private speech mode (much to everyone's chagrin).

  • Item pick ups appear in light blue, private messages appear in yellow, GM messages appear in yellow, regular speech appears in white, party talk appears in yellow/pink, guild speech appears in light green, status changes appear in light blue.

  • The first button on the right gives you the option of sending your messages to all (public), sending your messages to just those in your party or sending messages just to your Guildmates (assuming you have a guild).

  • Send to all (regular speech) messages can only be seen by those in your immediate area.

  • Send to party messages can be seen only by those in your party, but they can be seen on any map.

  • Send to Guildmates messages can be seen only by those in your guild, but they can also be seen on any map.