The Official Druids Of Moonlocke Charter.
1. Guild’s Name: The Druids of Moonlocke
2. Webpage URL: http://www.furnation.com/EternalLegacy/Moonlocke/
3. Guild E-mail contact: SoopaBeef@aol.com
4. Rah’s Furcadia Name: Hawk
5. Taneests’ (Taneestas’) names:
Taneest: Chaos FireClaw
Taneesta: Tegane
6. Ten Founding members and their email addresses:
Kah NyteHowl mrcheez7@aol.com
Erma Felina felixkatz@hotmail.com
Candice Rdwoolery@aol.com
Scarlet~Rim rim_@hotmail.com
Cira sweetestserenity@hotmail.com
Skye Cantrell aaroncoe@softcom.net
Belgareth sailor@freebox.com
Ikey ikey@frodo.net
Noelani rozalynne@hotmail.com
Kaelex thedark@enter-net.com
7. Guild Dream title: Moonlocke Valley
8. Guild dream location: On the grass patch near the northern coast of Allegria, just east of the bridge.
9. How to Join: Enter the guild dream under an IC persona and join the guild through IC means.
10. Your Guild's Continuity: Freeform RolePlaying regulated by the Rah, Taneests, and Taneestas to settle disputes and organize roleplay. Moonlocke Abbey is located within Moonlocke Valley, and acts as a 'resting spot' for travelers and the like between busy towns and so forth. The guild specializes in helping others, but often assumes the role of protector of various lands and people in order to spread their good will onto others, and do what they can to improve the future.
11. Style of play:
Roleplay using your own special rules.
12. Continuity's Tech Level:
Medireview [Castles & villages. Steel armor and crossbows possible.]
13. Types of characters your Continuity supports: We utilize freeform roleplay, but distance ourselves from regular Furcadian continuity. You cannot assume the roles of gods, quarterprimes, or even primes; overly-powerful characters are reserved for organized roleplay to prevent their abuse.
14. Combat:
Combat is done by mutual OOC Consent and posing (freeform).
15. Backstory: Moonlocke Abbey is an ancient Druid home, renovated for the rebirth of this valorous Druid society. Evil is not welcome here (although encounters with it should be roleplayed out) and the location is kept secret to all but the Druids and their companions to keep peace. There is no rating for the kind of activity that takes place here, as long as it is acted out realistically (thus incredibly foolish messing around or harrasment is frowned on and is an ejectable offense). Organized roleplays generally take place on a weekly basis, as the realm of fantasy is very much alive withing Moonlocke - don't be surprised if you see golems, werefurres, and other such supernatural creatures roaming the place.
16. Geography and Biome: Moonlocke Abbey is located in Moonlocke Valley, hence the name. It is covered thickly with trees and since it has long been abandoned (see History) there is much over-growth. The surface of the valley is littered with runes and signs of previous occupation. However, beneath the ground is where most activity takes place: the huge underground temple of Moonlocke.
17. Magic Items: Yes, the Rah doesn’t care; we can make up our own minor magic items!
18. Roleplay positions: You may play what you desire to, given proper restraint; if your character has never been to Moonlocke, they cannot assume the role of a leader; however, if you play a wanderer that stumbles upon Moonlocke, there is no problem with such roleplay, and is actually encouraged; the only restricted roleplay positions are designated by the Rah and the Taneests/Taneestas.