
imply put, Anteriel: The Wild Northlands is an up and coming continuity within the game/world of Furcadia, consisting of a number of maps/dreams. However, Anteriel strives to be much more than this. The creators of this continuity are going far above and beyond the norm to bring players a completely immersive world, rife with culture, interactivity, and realism. When complete, a character can live an entire life within the world of Anteriel, working, adventuring, learning, socializing, and making new friends. Your fate is completely up to you.
nteriel: The Wild Northlands takes place in the vast world of Systra, more specifically, the kingdom of Anteriel, and even more specifically yet, the region known as The Gateway To The Wild North. For the time being, the dreams within the continuity will revolve around a small area of this region surrounding the village of Ghent and the nearby Fort Gateway, which guards the pass through the Shearspire Mountains and on to the Wild Northlands. To the south of Ghent and Fort Gateway are the mysterious Wayfarer's Wood, through which the river Memnus flows. Dreams within this area will include Ghent, Fort Gateway, The Monestary of Light, Wayfarer's Wood, and the Northern Pass, as well as several 'hidden' dungeon-like dreams.
hen a player becomes a member of Anteriel: The Wild Northlands they start out as a simple pauper who must work to find their fortunes, whether by taking the path of the adventurer, joining the army, or finding a job in a nearby town. From there, they can buy their own home, travel, or amass a huge fortune and build their own palace or city. Some of the professions available in the continuity include but are not limited to: Adventurer, soldier, thief, shopkeep, barmaid, tavern keep, armorer, apothecary, beggar, and many more.
xpect us in the Fall of 2002.
very week, we have decided, we will offer a detailed report on one of the dreams/maps or other aspects of RP that are being planned for the continuity. This week, we are featuring Magic In Anteriel, a discussion on the origins of magic. Last week, we went over Wintrr Pass, the pass which runs through the Shearspire Mountains and on to the Wild Northlands. Also, we've put up a flowchart here which will give an idea of how the dreams/maps will be linked. Large circles are world maps, small circles are important dreams, and the small black circles are locations of possible 'dungeon' dreams. And finally, there is a new temporary forum up where visitors are encouraged to submit ideas and opinions on this upcoming continuity. It can be found Here.
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