These rules will work with any RPG based around the same attribute scale as is presented below (six stats, 10 is average, higher is good, lower is not).


Character Points

The number of character points you have determines how cool your character is. Use the following as guidelines for determining how powerful to make your character:

For every 10 points above 'base', you are +1 ECL.


Attributes

Furries have a wider range of attributes than humans, both with deeper faults and higher strengths; thus, attributes are priced like this.

AttributeCP Cost
60
71
82
93
104
115
126
137
148
1510
1612
1714
1816
1918
2020


Kewl Furry Powerz

CP may also be spent on positive furry traits.


Defects

Up to (CP total / 5) + 2 CP can be gained by taking Defects.


Design Notes

You'll notice that I went to a 'species-free' form of furry creation. This was intentional; even if I had the time to convert the roughly five hundred species I've seen in the furry fandom, there would still be odd/unusual races popping up, and then there'd still be the question of mixbreeds.


Almafeta's Den