OTHER SUNS 2nd EditionCharacter Sheet
(by Dancing Stoat Enterprises, to be copied for personal use with Other Suns RPG)

Player:

Name:

Alias:

Species:

Homeworld:

Last Played (AD):

Game Dates (AE)

Campaign Start:

Campaign End:

Created On (AD):

Characteristics

Hit Location Table

STR

INT

WIL

CON

END

DEX

CHA

LEN

BLD

SIZ

TSC

TPR

ACC

DAM Melee

AOL

DAM Throw

ATT

Native G

DOD

HIT

ENC

MASS

KNO

net ENC

LUC

1g ENC

MAN

DEX AP

OBS

LEN AP

PAR

Move CL

PER

STE

Meter/MP

Handed

HIT #

Location

HIT

END

IMP

ENG

STATISTICS

PSYCHOLOGICAL PROFILE

CAREER

Birthdate:

Sex:

Skin:

Pelt:

Markings:

Age:

Eyes:

Hair:

MONEY

Start Balance:

Debits:

Credits:

End Balance:

Courageous/Cowardly:

Cautious/Reckless:

Forgiving/Vengeful:

Generous/Miserly:

Hedonistic/Stoic:

Honorable/Treacherous:

Humble/Arrogant:

Merciful/Cruel:

Optimistic/Pessimistic:

Peaceable/Combative:

Trusting/Suspicious:

Xenophilic/Xenophobic:

/

/

/

/

/

/

/

/

/

/

/

/

Occupation:

Specialty::

MILITARY/Law Enforcement

Arm/Branch:

Rank #:

Title:

PAYSCALE

Weekly base:

Specialty:

Space Pay:

Leave Time:

Equipment and Background Notes:

NOTE: Melee Weapons: CL/AP= Class, B/T; use Range for Length; Q/M=Quantity of weapons

Missile Weapons: CL/AP=Action Points; use ATT for ACC; PAR = n/a; Q/M= Magazine Rounds

NOTE: Officers, 2 chances/year.

For all others, 1 chance/year.

WEAPON

CL/AP

ATT

PAR

Ticks

KNOWLEDGE SKILLS

CS Data Base

(00)

CS General Programming

(15)

Estimate Value

First Aid (own)

(06)

(06)

Rapid Odds Calculation

(09)

Ticks

LANGUAGE

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

(00)

Speak

R/W

Ticks

PSIONIC TALENTS

Activated WILL

Awareness

Base Range in meters:

Control of Self

EmpathIc Healing

 Base Range in meters:

Telekinesis

 Base Range in meters:

 Mass Lifted in kilograms:

Damage:

YES

(00)

(00)

(00)

(00)

 / NO

Damage

Range

HIT

Mass

Q/M

Ticks

ARTS OF LOVE SKILLS

Cunnilingus

Fellatio

Flirtation

Foreplay

Simple Copulation

Seduction

Ticks

MANIPULATION SKILLS

Cheating

Climbing

Disguise

Forgery

Hide Item

Jumping

Lock Picking

Map Making

Running

Skiing (Altani=30%, others=6%)

(06)

(06)

(06)

(24)

(24)

(00)

(__)

(__)

(09)

(06)

(03)

(09)

(06)

(24)

(03)

(12)

(15)

(__)

Swimming (Altani=0%, others=24%)

(__)

Tap Set/Disarm

Vac-Suit OP

Vehicular OP

Ticks

MARTIAL ARTS

Evade (DOD)

Disarm (PAR)

Hand-To-Hand (ATT/PAR)

OBSERVATION SKILLS

Identify Scent (see race for %)

Listen

Sense Ambush

Spot Cheating

Spot Hidden

Spot Trap

Tracking

Ticks

PERSUASION SKILLS

Bargaining

Diplomacy

Oratory

Riding

Ticks

SPECIAL SKILLS

Acting

Armorer

Bribery

Command Skill

Streetwise

Ticks

STEALTH SKILLS

Camouflage

Hide In Cover

Move Quietly

Pick Pockets

Set Ambush

(06)

(24)

(15)

(__)

(__)

(00)

(00)

(00)

(__)

(30)

(09)

(09)

(06)

(06)

(06)

(__)

(__)

(06)

(06)

(06)

(00)

(__)

(__)

(00)

(00)

(00)

(00)

(00)

(__)

(12)

(06)

(09)

(06)

(06)

(__)

01:

02:

03:

04:

05:

06:

07:

08:

09:

10:

PROMOTIONS:

11:

12:

13:

14:

15:

16:

17:

18:

19:

20:

21:

22:

23:

24:

25:

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30:

Picture

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Last Update 5/28/98