
Basics
Character Creation
Possessions
Item Weight
Furry Runners uses 6 dice in its core system. 2 D10s, a D10x10, a D20, a D6 and a D4. The most commonly used dice are the D10 and the D10x10 which serve as the percentage rolls.
The D20 & D6 are used primarily in character creation. The D20 sees a further use when characters are resting, but the D6 does not play any part in the main game play scenarios.
The D4 is used when ending scenarios and calculating points usage. Again, it is a limited use die, but it still plays a vital roll in the game.
A character must have a Name, Species, Age & Occupation. DO ensure that your characters conform to a uniform standard, however. Some players might find it hard to believe that your 98 year old Raccoon is an Acrobat!
Click here for the Furry Runners Character Creation Sheet (Warning - Large File Size - PDF)
Vital Statistics
A character has various vital statistics which must be adhered to. These include stride (the length of a character's single step), height (how tall a character is), weight (how heavy a character is), & pace (how fast a character moves).
Vital Statistics are set using the D20 & D6 rolls. Firstly, weight will be created by rolling a D20 three times. The combined total equals the character's weight. Height is then calculated by adding half the total, to the total. e.g. weight=30, height=30+15=45! Any partial numbers must be rounded DOWN to the nearest number. Pace is calculated by rolling a D6. Adding this to the weight total, then dividing by 2 gives the pace, e.g. weight=25, pace(D6 roll=5+25=30/2)=15. Stride is then calculated by diving the pace total in half. Any partial numbers must be rounded DOWN to the nearest number.
A character has a set number of attributes which must be given points. A player is given 100 points to start with, and may allocate them to his chosen attributes as he sees fit. The attributes are: Strength, Agility, Wisdom & Magic. Magic is not a mandatory attribute, so a character may choose to leave it as 0 if he wishes to play a character such a a barbarian or mercenary. The minimum a player must allocate to a mandatory attribute is 1 point. However, a player choosing to give himself 1 strength point may find himself not living very long! Points may not be left over. All 100 points must be allocated. Players may not trade, give or take points from other characters
Each player is given a further 100 points which he may allocate to his character's skills & traits. There is no limit to the number of these a character may have, but obviously the more there are, the less points each trait or skill can be allocated. Once a player has chosen his skills & traits, and allocated his points accordingly, he must provide a valid description of his character which details who he is, where he comes from, and what he does.
A character may have various possessions which he may carry upon his person. A character may carry an infinite number of possessions, but each item has a weight to it. A character cannot carry more than double his combined weight and pace in possessions. e.g. A character has a weight of 15 and a pace of 10. Therefore, that character cannot carry items that weigh more than a total of 50. Weapons and magical artifacts are considered weapons, as is protective armour. A character must also ensure that his strength is enough to support all his possessions. A character must have at least HALF his possessions total equal to his strength. Since fractional numbers are rounded DOWN, a character would need strength of 12 to carry 25 weight of possessions.
All items carried by characters have a weight. Items add up, and so does the weight. A character can only carry so much weight, so his possessions must be carefully selected. This is a guide as to which items weigh what:
Weapons
Single handed weapons, such as a short sword, dagger, hand axe, flail and hammer only weigh 10 points. If a character decides to wield two, (one in each hand), then the weight grows to 20.
Dual handed weapons, such as a broadsword, scythe, giant axe and quarterstaff weigh 15 points.
A character may carry as many weapons as he is able to, but he may only wield a maximum of two single handed weapons, or one dual handed weapon at any time.
Armour
A suit of plate armour is comprised of a helmet, arm braces, gloves, leg braces, chest plate and abdominal plate. Each part weighs 6 points, so a full suit of armour weighs 42 points. A character wearing this may find he can carry very little else, if anything at all! Wearing separate pieces and/or lighter armour is a more preferable option.
Leather armour weighs considerably less. 2 points per piece, but obviously is not as protective as steel plate.
Chain Mail is a good all-round armour. Chain Mail weighs 4 points per piece and deflects average damage.
Shields, depending on their size will vary in weight. A small circular shield weighs 5 points, whereas a full length body shield will weigh 15.
Cloaks are made of leather, but cover the full body. As such they can be used as a shield, but obviously are not as effective as their steel counterparts. Therefore, a leather cloak weighs 10 points.
Smaller Items
Personal items such as money pouches, books, water flasks, flint & tinder, utensils etc, may be hung from a character's belt, or carried in a knapsack. If the item can be held in one hand it weighs 2 points. If it must be held in both hands, it weighs 4 points.
Basics
Character Creation
Possessions
Item Weight
©2007-2008 Tom Parker