|
Role Playing Games are great fun. Get together some people, add a couple of
pencils, paper and some dice, and go defeat the Evil Black Knight!
What is a RPG?
Remember those old text-adventures? You are standing in a long, dark
corridor, littered with rubbish. There is a lamp at your feet. Now what?
You had places to explore, monsters to fight, and treasure to find.
Okay, now replace the computer with a human. This referee will tell you what
your character sees, hears, and feels, and will tell you what the result of
your actions are.
And you're not standing alone in that corridor. Other players have characters
there too, each with their own advantages and disadvantages. These
Player Characters (PCs), controlled by players, work together to
explore the world, solve puzzles, and if you're lucky, rescue the princess.
And that is a Role Playing Game (RPG).
Role Playing Games usually consist of a system and a setting. The
system is used to solve conflict. "Bang, you're dead." "No, I'm not." A
system resolves things like that objectively, sometimes using dice to add some
randomization. It deals with skills, abilities, and how those are used in
every possible situation.
The setting is a pre-fab world for the PCs to walk around in, optimized for
the accompanying system. This world is inhabited by Non-Player Characters,
(NPCs), controlled by the referee. The setting can be anything, from the Wild
West to deep space, from sword & sorcery to the 1940s.
Working together, the players solve the puzzles and obstacles put to them by
the referee, and generally have a great time.
Role Playing Systems
I own and play several RPGs:
- Dungeons & Dragons
- Regarded as one of the first RPGs, this oldie has seen several editions.
It introduced some of the cliche's of the biz, including *way* too many
tables, an utterly unrealistic combat-system, and the arch-types of
Fighter, Cleric, Wizard, and Thief.
- Advanced Dungeons & Dragons
- The improved version of the above, backed up by a *staggering* amount of
material including worlds, classes, rule-expansions, and tie-in book
publications. Ever heard of Margaret Weis and Tracy Hickman? Bingo. Arguably
the most played RPG in the world.
- Paranoia
- Set in a darkly humorous future, this one is, ah, less than serious. The
5th edition is flawless, perfect, and exquisite. So were all the previous
editions. The Computer says so. All hail the Computer!
- GURPS
- The Generic Universal Role Playing System, unlike the previous RPGs, isn't
shipped with a setting. The GURPS Basic Set details a system capable of
handling almost everything imaginable. You can buy settings in the expansion
books, like GURPS Mecha, GURPS Space, GURPS Supers, GURPS Fantasy, and many,
many, many others. Bit heavy on the math, but if you want to play Mutant Pink
Cyberbunnies from Mars, there's bound to be a supplement covering just that.
- Traveller
- The original Sci-fi RPG. It has a number of variants, but its most recent
incarnation is called _Marc Miller's Traveller_. Famous for its character
generation system. While setting up characters takes quite a bit of time, the
actual playing goes quite smoothly.
- Heavy Ordnance
- One of the many free RPGs available on the web. Many people have published
their own adventures, settings, rule-expansions, characters, support software,
add-ons, fan-fiction, and complete RPGs. Heavy Ordnance is an excellent
example. Check it out!
- Heavy Gear
- It's not only an RPG, but also a wargame, complete with rules for
miniature battles. Other highlights are the smoothest skill and combat system
I've seen, and an -incredibly- vibrant and detailed setting. And, on top of all
that, it's a giant robot game! What more could you want? =)
- IronClaw
- If Sci-Fi isn't your thing, check out IronClaw, the game of cinematic
fantasy role-playing! They have a site at
www.ironclaw.gs
and I urge you to take a look for yourself because there's no words to
explain how -neat- this game is.
Of course, all the above systems are copyright by their respective authors. The
use of any trademarks should not be viewed as an infringement. Or something.
Character List
Here's a number of the PCs I've played over the time. Please feel free to use
them as an NPC in your own campaign. Just drop me a note to tell me what
happens.
- AD&D Character: Rhack, Priest of Mask
- AD&D Character: Ahndar, Cleric of Knowledge
- AD&D Character: Richard, Paladin of Lianne
|