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My bookshelf holds many things. A bottle of glue,
dust, a stack of blank paper, dust, several multi-sided dice, and, you've
guessed it, more dust. Oh yeah, and some books, too.
Here's a list of the books I have the pleasure to own, and what my humble
opinion on them is:
Professional
- 8086/8088 User's Manual, Programmer's and Hardware Reference,
Intel Corp.
- The real, one-and-only, definitive guide to the 8086, straight from the
source. While this particular one is a bit, ehm, dated, it is a great
companion to the freely available electronic 80386, '486 and Pentium Guides,
available at an ftp-site near you.
- Advanced MS-DOS Programming, Ray Duncan
- Covers DOS, BIOS, XMS, LIM EMS, output devices, memory management, and
process management. Basically all the regularly-used parts from the Interrupt
List, with explanations and examples in C and Assembly.
- ZEN of Graphics Programming, Michael Abrash
- Part of the excellent Corolis Group Books' ZEN series, under Jeff
Duntemann, this is the book to buy on Mode X and 3D programming. Based on
his Dr. Dobbs Journal articles, this actually explains how all those neato 3D
shoot-em-ups are done. If you buy can only buy one book about 3D programming,
give this one a shot.
- Programmer's Guide to the EGA and VGA Cards,
Richard F. Ferraro
- Currently in it's third edition, this massive tome tells you everything
you ever wanted to know about your graphics card, and much, much more.
Includes all the leading Super VGA cards, and VESA. The alternative to this
one is Programmer's Guide to PC & PS/2 Video Systems, by Richard
Wilton.
- C++, The Complete Reference, Herbert Schildt
- Part of Osborne/McGraw-Hill's Complete Reference-series, this is one of
those thick 'C++ for C programmers' deals. Schildt has written a whole shelf
of books about C, and you could do a lot worse.
- Borland Pascal, The Complete Reference, Stephen K. O'Brien
- Also part of Osborne/McGraw-Hill's Complete Reference-series, it's thick,
it's filled with explanations and examples of almost every feature, and after
the school tells you to buy it, all you probably use is the reference.
- Graphical File Formats, David Kay, John Levine
- There are several books with about the same title, all detailing a bunch
of file formats. This one is a nice alternative to the $70+ encyclopedias
you'll only use 10% of. Or, if you're on a budget, you could get the File
Formats Encyclopedia off the SWAG site. Do realize you get what you pay for.
- Graphical User Interface Programming, Steve Rimmer
- Steve Rimmer is the man behind Alchemy Mindworks, of conversion utility
fame. Together with Bit-Mapped Graphics of the same author, you'll
be able to write snazzy windowy programs, which, unlike Winblows software, runs
just fine on that '286/12.
Sword & Sorcery
- Kill-o-byte, Piers Anthony
- Imagine multiplayer Quake. With crystal clear, realistic graphics. Touch,
smell, and visual feedback. The ultimate game. Until you're trapped inside
by a cracker, and you need to defeat him to get out. While the pun in the
title -is- horrible, and it sounds rather Lawnmower Man it
actually is a good VR story.
- Marion Zimmer Bradley anthologies
- Bradley has published a huge stack of anthologies of high quality. Drawing
on expertise from her magazine, each one contains great stories from beginning
and sometimes no-so-beginning authors. These books were the kick-off point for
people like Mercedes Lackey and Deborah Wheeler.
- Palicroval, Orson Scott Card
- Card has written some excellent Sci-fi, including his Ender and Alvin the
Maker-series. Palicroval continues his switch to Fantasy, with a
rather Vance-like story.
- The complete works of Lewis Carroll, Lewis Carroll
- I really like second-hand book stores. The smell of paper, the narrow
corridors packed with books, and the occasional gem you find between the
junk. On one day, I picked up all three DragonLance books, and this one.
All his stories, puzzles and poems. Very dated, but still very fun.
- Alchemy Unlimited, Douglas W. Clark
- A somewhat less well-known author, this one tells the tale of Corwyn, the
world's only aquatic alchemist. Includes some truly horrible French/English
puns, the *real* reason why unicorns have horns, and rather familiar looking
broom as familiar.
- The Wiz Biz, Rick Cook
- If, like me, you're a Speaker to Machines, you gotta read this. Silicon
Valley nerd gets janked into magical kingdom, and learns that spellcasting is
remarkably like programming. Loads of in-jokes. Can be read stand-alone, but
there are several sequels which really should be read in order: The
Wizardry Cursed, The Wizardry Consulted, and The
Wizardry Quested. Also by the same author, Mall Purchase
Night.
- _Sword of Truth_, Terry Goodkind
- The _Sword of Truth_ series is easily mistaken for a standard
boy-saves-world fantasy epic. I've got the first four out of five books,
Wizards First Rule, Stone of Tears, Blood of the
Fold, and Temple of the Winds. No blue stones, but great
characters, and a fast plot. If you fell asleep while reading part umpteen of
Jordan's work, give this a try. One word of warning: while not obvious at the
start, this one falls into the adult category.
- _Belgariad_, _Malloreon_, David and Leigh Eddings
- The two quintets that made Eddings famous.
Pawn of Prophecy,
Queen of Sorcery,
Magician's Gambit,
Castle of Wizardry, and
Enchanter's End Game
make up the _Belgariad_. The _Malloreon_ consists of
Guardians of the West,
King of the Murgos,
Demon Lord of Karanda,
Sorceress of Darshiva, and
Seeress of Kell.
Featuring a young boy called Garion, a blue stone, and a world to be saved. The
two quintets can be read separately, but form one continuing story. There are
also two, er, post scripts, Belgarath the Sorcerer, and
Polgara the Sorceress which seem to be meant to explain several
inconsistencies in the first ten books.
He also wrote another two sets, again featuring a blue stone, but this time a
church knight called Sparhawk, and a child-goddess, together with Eddings'
usual cast of greatly detailed sub-characters.
- _The Drenai Saga_, David A. Gemmell
- All I've got is Quest for Lost Heroes (the price was right),
but I like the way he writes. Heroic, gritty fantasy, which reminds me a bit
of the DragonLance saga.
- _Swords series_, Fritz Leiber
- This is the guy who coined the term "Sword and Sorcery", and he still is
the undisputed master in the genre. I've got Swords of Lankhmar,
Swords against Wizardry, Swords in the mist,
Swords and Ice Magic, and Knight and Knave of Swords.
There's more books in this series, and I've heard of a collector's edition
containing all his stories, but I haven't been able to track those down.
- Anything by Terry Pratchett
- Even Asimov has written books I wouldn't recommend. Pratchett hasn't. I've
read everything of DiscWorld I could lay my hands on, all the Johnny books
except one, and most of his pre-DiscWorld work, like Strata. And I
loved all of it. Currently on my shelves is Hogfather and the
first DiscWorld omnibus, with the first three DiscWorld novels. Of course, all
with Kirby covers.
- The Wizards of Odd, Terry Pratchett, Douglas Adams, and others
- A great collection of humorous short stories, by the greats from the
business. Contains several stories never before published.
Science Fiction
- Hitch-hiker's Guide to the Galaxy, Douglas Adams
- Inventor of '42!' and the Improbability Drive, this is the *only* five
part trilogy ever published. Featuring Ford Prefect, Arthur Dent, and Zaphod
Beeblebrox, a fish, some Vogons, and an infinite amount of monkeys. I don't
own these, but I just -had- to mention them. Also by the same author
Dirk Gently's Holistic Detective Agency and The Long, Dark
Tea-Time of the Soul.
- Robot Visions, Isaac Asimov
- A collection of the very best robot stories, chosen by the Master himself.
If you're into SF, this is almost a must-read, since almost every author has
been influenced by these stories. And while you're at it, take a look at the
_Foundation_ books.
- Murder at the Galactic Writers' Society, Janet Asimov
- I dunno. This is either retro, or incredibly bad. Part of the Isaac's
Universe line, our robot-hero is sent off to save the universe. Or at least
a couple of writers. I think this is proof that writing talent isn't
hereditary.
- Han Solo at Stars' End, Brian Daley
- You've seen the movies, now check out the *original* books. There's an
large amount of Star Wars spin-offs, like for example the X-Wing books and
the New Republic books, but this is one of the originals.
- Neuromancer, William Gibson
- Not hindered by any knowledge about computer systems whatsoever, Gibson
started a whole new genre in the SF, CyberPunk, with this book. Personally,
I find that the quality of his books fluctuates a bit, but when he's good,
he's great. And Johnny Mnemonic is a good movie.
- _Dune_, Frank Herbert
- Again, I don't own these, but I just had to mention them. Basically, only
the odd-numbered books are a good read, but SF doesn't get any more epic
than this. Also, if you've ever seen the movie, read these to understand
what was going on.
- Tactics of Duty, William H. Keith, Jr.
- FASA thought, 'What TSR can do, so can we'. And so, a bunch of tie-ins of
the BattleTech RPG saw the light. And this one is really very nice. Roc also
published a number of ShadowRun and EarthDawn tie-ins.
- Protector, Larry Niven
- Larry Niven wrote The Integral Trees and authored the famous
Ring World books. Protector is another hard Sci-fi
novel, set before the Known Space/Kzinti/Puppeteers time period. Also
co-authored some very good books with Jerry Pournelle.
- Vacuum Flowers, Micheal Swanwick
- CyberPunk at it's best, and IMHO better than the later works of That Other
CyberPunk Author. Then again, Swanwick's stories never got made into a movie.
Also from the same writer, In The Zone, which is post-holocaust
Sci-fi.
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